Maggie achieved
international success, exhibiting her fine-art work in galleries and
alternative art spaces. She was one of the pioneers of digital art as
a fine-art medium in its own right, creating many of the first
pieces of digital art exhibited in galleries. This interest in the
digital playscape landscape led to her completing her doctorate, researching mechanisms of self & identity, when interacting with
virtual environments, including computer-game environments. This was achieved by building and testing her environment 'Star World', an interactive, abstract virtual environment.
Maggie lectures and researches in the field of game studies and digital art, drawing and animation for computer games. To view her professional portfolio see academia.edu.
Curating the 'Greig Gallery' in the School of Computing Greig Building at Teesside University,
Maggie showcases both computer game industry concept art work, undergraduate and post-graduate work including student work shown in 'Teeslife' Teesside University's presence in Second Life.
Maggie has served on several advisory boards and assisted in judging the
International First Lego League Robotics Championship Tournament hosted by Teesside University, winners of the 2009
Times Higher Awards "University of the Year". She is also programme committee member for the
CGiV10 - 7th International Conference in Computer Graphics, Imaging and Visualization, held in countries including China, Malaysia and Sydney, Australia.
Maggie was an invited judge for the
IEEE Computer Society's web contest, and is a paper reviewer for several conferences. She was awarded chartered membership of the
British Computer Society and has been invited to speak at national and international conferences, both as keynote speaker and to deliver cutting edge research ideas. She has written several articles for publications and organisations including Futurelab and speaks about the future uses of computer games. She was recently an opponent for a PhD thesis completed in Trondheim, Norway at the
Norwegian University of Science and Technology.
Having organised and chaired the art and computer game panel
at WIG2007 and co-organised the WIG2006 conference, previously as part of the select committee. Maggie continues to support WIG aims and objectives. In 2005-6, she completed a Senior Fellowship with Digital City, this led to a Microsoft sponsored
trip to the Women in Games International Conference in
Austin, Texas.